GD2D: dev log #5

This time it will be very small post. Did you know, that luxe engine has built-in debug console, that is enabled by default even in release builds? To reveal debug console, press grave accent key on desktop or simultaneously put 4 fingers on the screen on mobile devices.

While it is useful when debugging, I think that is should not be included in release build. To disable it on release builds (and leave in debug), add following to your project.flow:

if : {
    "!debug" : {
        build : {
            defines : ["no_debug_console"]

See you later!

P.S. If you know that the game is written using luxe engine, try to reveal debug console 🙂 Maybe game authors forgot to disable it before publishing.

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